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FISHLABS – Free download of mobile phone games with Greystripe |
| Written by swordfish pr GAMES | |
| Tuesday, 17 June 2008 | |
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Starting immediately, the mobile phone game developer FISHLABS will also offer a selection of their games via the advertising-financed distribution platforms from Greystripe. Now that the deal has been signed, the first to be available at Greystripe are the three award-winning games Galaxy on Fire™, Planet Riders™, and Tank Raid™. FISHLABS, a leading developer of premium 3D mobile phone games, offers its games for download worldwide with a marketing system of more than 160 well-known network providers. The Hamburg-based company’s mobile phone games are distinguished by their premium game quality, which is comparable to that of PC or console games. Furthermore, FISHLABS is the first direct provider to allow their customers the simple and free delivery of their mobile phone games via e-mail. Greystripe, based in San Francisco, is the first in-game advertising network for mobile end devices and the first international, advertising-financed mobile games distribution platform. The cooperation between FISHLABS and Greystripe will start with three games. In Galaxy on Fire™, players support humanity in their battle against the bloodthirsty alien Vossk. With spectacular 3D graphics, an exciting story, and an extensive trading system, the game received top marks from all the mobile phone game magazines. In Planet Riders™, you can run hair-raising races as a death-defying pilot on three-dimensional, open courses with a wide variety of jets from army surplus and worn-out spaceships. Real fans can race against each other via Bluetooth in the multi-player mode. Tank Raid™, the tricky game with the comic design, appeals to a broad target group and is tremendous fun for everyone who ever wanted to fire away as a tank commander. “The deal with Greystripe is very interesting for us, because the advertising-based model works especially well for high-quality games with longer playing times and a correspondingly large number of sessions. In Galaxy on Fire™ alone, some players by now have more than 50 hours playing time,” says Michael Schade, CEO of FISHLABS Entertainment GmbH. “In addition, for the advertising-financed sales model of Greystripe, a large marketing budget has less to do with the success or failure of a game than do the popularity of a game and how often it is played. The marketing channels through Greystripe thus allow us to market our games effectively for a longer period of time.” |
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